Apr 23, 2012

Well, this is exciting, we're on the cusp of finding out how 'un-expectant opportunities' pop up.

Just got my first app for Apple submitted, and approved. Which is a major accomplishment. That took about one month's of my time and rehashing, testing, re-testing. I was tempted to quit at one point because I could not get over the hump as the app crashed and burned.

I'm sure the Wright brothers didn't feel a bruise or two with their first plane.

How much will it make? I don't know, but at least I've tried.

I'm an optimist for good results: Apple has their products in more than 1/2 of American households and it will just grow. I know Apple well - I've invested in them a few years ago before their stock shot through the roof.

The killer aspect of the app is that it's so simple you just get it, which is exactly what I hope for from the public. Everyone been rooting for it, and we'll see how it goes. One good review, and a recommendation can be an overnight success vs. a slow death dirge into obscurity.

The thing that drove me to develop this app is it's simplicity and it's a great education experience doing this: it's not easy, and it's a challenge. It's not safe and have your app rejected by Apple - who was pretty detailed as to why they will just kick you out like a wet dog if your coding, your idea, your execution simply sucked.

The phrase, "don't come here - it's not amateur hour" scared me from almost trying, but what scared me more was not trying.

Apr 20, 2012

Well, it took about six months.

Sometimes it does take that much time to collect your thoughts and reflect.
Now it's time to really let the ink flow.

So if you've been wondering what's going on, it's going to be a flurry of activity.